Monday, August 30, 2010

We're back!

We're back! And to understand why I think this day was successful, you'll have to know my targets... Here they are:
- I was hoping to hit 150 registered accounts on Friday 27th of August (we did not get that amount until Saturday).
- I was hoping to hit 450 registered accounts on the day of the launch (we got roughly 500 accounts).
- I was hoping to get 10 credit purchases on the first day (we hit that about 2.5 hours after the launch).

Not everything went so great... I forgot to create a phone and plan for the first few hours (while only System has a phone provider), and found a bug creating them too. There were also a few smaller problems, and complaints about the logouts (that occured mostly because I was fixing these issues). A few hours after the launch it started to look like it was going alright.

At this moment, there are roughly 200 users online, including 2 mods, 2 forum mods (including DragonCurse, who offered his help too) and one admin (myself). OCs are starting to pop up, the forum is quite active, and more than once a player told me this is what he/she had been waiting for: TMN. TMN is back.

Altogether, it seems like this round will be interesting!


Tuesday, August 24, 2010

TMN Launch

I hope many people have been expecting this post, but unfortunately I've been more busy than expected. Here it is anyway!

Next Friday, August 27th, you can pre-register your TMN account for next round. That way you can reserve your name even if you aren't available at the launch day. This pre-registration opens at 16:00 in the GMT+1 timezone (10:00 AM in EST).
The pre-registration process works as shown on screenshots a few blog posts back, but the username + password combination won't log you in just yet.

Next Monday, August 30th, TMN 2010 will launch, and you will be able to use the login information from the e-mail to login to TMN. This will happen at 16:00 in the GMT+1 timezone (10:00 AM in EST).

I also announced that I picked two moderators already, their names are Devious and Mercer. Both have proven to me in the past that they are loyal members who are always willing to help. Devious during her time as a moderator (2007), and Mercer during his time as forum mod (2009). I wish them a lot of fun on TMN, and I hope the players will appreciate my decision!

Besides these two mods, the team of testers consisted of the following members: mama1971, PDX, InfernoRain, Stev, Stipe, Kazirem and RBG. I would like to take this opportunity to thank them all for the useful input as well as testing results they have provided me with. At the launch a few forum moderators will be selected from the testers team, I will ask them before I post their names.

I look forward to seeing all of you on TMN!


Thursday, August 19, 2010


Unfortunately I will not be using the old domain for TMN. This because DC wishes to keep that domain himself, for possible future projects. I am trying to convince him to update the announcement and add a link to, so players know where to find TMN.

I am allowed to use, another domain we've had in the past. This domain is the one I always used when browsing to TMN, as it's nice and short, and easy to type.


ps. No status updates at this time, have a look at the twitter page for the latest news.

Sunday, August 15, 2010


Some players on IRC asked if I could upload some screenshots, so I did. The registration process has changed somewhat, and the cities page has had an upgrade as well (although that one isn't finished). Screenshots are below.

Update #1:
This is the new Cities page (old screenshot can be found here)

Update #2:
Below you'll find a screenshot of the new Bullets Factory page:

Friday, August 13, 2010

update, testing, IRC

- Registration is now fully functional (although disabled for players)
- Double Up needs some more work
- I think TMN will launch before september 1st
- I set up a page where you can chat to others (including me, at times) using IRC
- I was unable to setup paypal at this moment, will have to do that later

Today I invited 7 (former) players to help me test TMN. As practically all pages have been updated, there's a lot of work to do.
I also asked 2 of them how they'd feel about becoming moderator (I will publish the name when they say yes). The others will probably become forum moderator at first (they may be promoted to mod later).

Rage and Silentbob host an IRC server that can be used for TMN. You can use the pjirc script I set up, or use your own IRC client (server:, channel: #jail) to start chatting.


Ps. Keep advertising the TMN website, blog, twitter, facebook group. The more players we get, the more fun it'll be for everyone!

Wednesday, August 4, 2010

Help needed!

Since details related to weapons, explosives and protections were lost, I request the following:
If you have screenshots of the inventory page from last round (2009-2010) or the round before (2008-2009) please send those to my e-mail address or upload them and post a link in the comments.

Thanks in advance!

Quick update:
I opened up a twitter account for TMN, it's called TMNOfficial. I am not a fan of twitter, and don't personally use it, but for "spreading the word" and providing more updates than large blog posts, I think it's good to have one for TMN. On the right side of the blog you'll see the latest few tweets.

In the past few days I fixed about 14 pages and tested most of them too. Two important pages have't been tested yet, as they rely on data requested above (weapon, explosive, protection): Organized Crime and Killing.
I'm still having trouble getting registration to work, it seems like there's abug in reCaptcha (it was reported too), but I can't seem to fix it. I'm looking into alternative registration possibilities now.