Thursday, July 16, 2009

TMN Beta Testing

The TMN Beta Test is going very well. Most players I e-mailed about it were happy to help me test TMN on a 100% voluntary basis.

So far I've spent most time on a few improvements:
- Properties on Trading Center had a few bugs in it, those were fixed
- Business Names are now scanned for illegal characters (on creation)
- Replaced one crime with a pick pocket function, that will pick another player's pockets (you can type in the name yourself!)
- Added a Sell All Damaged Cars button to garage

Other improvements we have been discussing on the forums include:
- Sorting of garage
- Car Bombing
- Allowing players to update a topic they created
- Network invitation messages and slogans
- Drive-By Organized Crime
- MTAs
- Explosives Lab (entirely different than the way it used to be!)
- Bullet Factories

The above things are still being considered, but I'm hoping to improve TMN as much as possible.

Sunday, July 12, 2009


The game forum counts max 3 pages. Topics stay on for days. Online players 'list' is just a few lines of names, less than 60 usually. I get less than 10 messages a day.
All sad signs of one thing: The reset

People say we should reset sooner, but we assumed people would be pissed if we'd announce it later. It seems like this wasn't such a great step to take after all!

Should we change the announcement? I think that decision requires some insight in donation records (which I don't have myself). I should have a chat with Huy within a few days that could help us. We could possibly do the killfests earlier and bring TMN back up earlier as well.

For now, I've set up another server (besides the regular test server) to test TMN with about 10 players. The forums there will be used for discussing new and improved features for next round, and to test these features as well. I hope that'll save the trouble we had with tmnX, and I hope that will make next round a little more exciting.