Like last year, you will be able to register your account prior to the launch. This time, pre-registration will open on Tuesday, November 1st somewhere in the afternoon (TMN time, GMT+1). From then on, the communication platform will only be accessible from http://platform.tmn2010.net.
And as promised, some more updates:
- If you use a mobile device, or a (relatively) low screen resolution, you will now be able to switch to a more mobile-friendly layout.
- The TOS has been updated: Doing an OC with another player (1!) on your IP is no longer a problem, and interacting with others on your (mobile 3g?) IP is not a problem as long as amounts are reasonable.
- Profiles are a lot more customizable now, you can choose to show or hide avatar and phone, the amount of kills on your name, all kills (including name and rank) and other statistics.
- Bankrupting a casino now makes you the owner of the casino.
- The minimum casino bet has been raised to $1000, to keep casinos at least playable when the owners are away.
Marc
Monday, October 31, 2011
Monday, October 10, 2011
TMN Launch Date!
Ouch, has it been this long?! Yes, it’s been like half a year since TMN was replaced by a boring communication platform. I am however glad I made the decision to create this with top priority, as it’s a lot better than an empty page!
It is time to end the communication platform phase though: as of November 3rd 2011 18:00 (GMT+1 timezone) , the communication platform will be replaced by the good old (yet new) TMN again!
The final weeks before the launch will be spent on the new features as well as testing features we didn’t give testers access to (for security reasons). Like last year, pre-registration will be enabled a couple of days before the launch*, allowing you to reserve your name. From then on, the communication platform will no longer be accessible from the main website, but from another link instead*
*: Information regarding pre-registration and the new link for the communication platform will be provided later.
Marc
ps. If you applied for a staff position and were rejected before, please check your e-mail inbox again. We just invited a few more players to help us during the final phase of testing.
It is time to end the communication platform phase though: as of November 3rd 2011 18:00 (GMT+1 timezone) , the communication platform will be replaced by the good old (yet new) TMN again!
The final weeks before the launch will be spent on the new features as well as testing features we didn’t give testers access to (for security reasons). Like last year, pre-registration will be enabled a couple of days before the launch*, allowing you to reserve your name. From then on, the communication platform will no longer be accessible from the main website, but from another link instead*
*: Information regarding pre-registration and the new link for the communication platform will be provided later.
Marc
ps. If you applied for a staff position and were rejected before, please check your e-mail inbox again. We just invited a few more players to help us during the final phase of testing.
Labels:
TMN announcement,
TMN Launch
Tuesday, August 30, 2011
Updates and changes
Staff applications have been flowing in, and Devious is already working on the selection. Unfortunately university courses have already started for me, so part of my time will be spent on that (and traveling). I've made quite a bit of progress during the last couple of weeks though, so a launch isn't that far off. Keep watching twitter / facebook / TMN / blog for more info!
In the rest of this blog post I will describe some of the changes made, and some of the features added. Of course a lot more was changed, but to keep it (at least a little) short, here's a summary:
Layout changes
You may have read somewhere that the layout will change a lot since last round, this is correct, but not entirely… Although everything was re-created, the layout appears very similar to what it used to be (check out the screenshots). On a technical level, however, everything changed. The changes made allow for a better experience from any device (cell phones and tablets included), and will also enable us to provide you with a choice of layouts and some additional feedback during the gameplay. Although we will most probably kick off with one or two layouts, we may in the future launch a safe-for-work version, or a version specifically meant for mobile devices.
Page changes
All pages have been re-created, and many pages have also been merged. This allows for quick navigation between the pages, and will also result in a smaller menu. Besides that, instead of the ±110 pages we used to have, we now have roughly 35 doing the exact same thing! To share some details:
Some more features and changes will be revealed during the beta-test, and I am sure you’ll find some more changes after the launch. I hope to see you then!
Marc
In the rest of this blog post I will describe some of the changes made, and some of the features added. Of course a lot more was changed, but to keep it (at least a little) short, here's a summary:
Layout changes
You may have read somewhere that the layout will change a lot since last round, this is correct, but not entirely… Although everything was re-created, the layout appears very similar to what it used to be (check out the screenshots). On a technical level, however, everything changed. The changes made allow for a better experience from any device (cell phones and tablets included), and will also enable us to provide you with a choice of layouts and some additional feedback during the gameplay. Although we will most probably kick off with one or two layouts, we may in the future launch a safe-for-work version, or a version specifically meant for mobile devices.
Page changes
All pages have been re-created, and many pages have also been merged. This allows for quick navigation between the pages, and will also result in a smaller menu. Besides that, instead of the ±110 pages we used to have, we now have roughly 35 doing the exact same thing! To share some details:
- Everything a player can own (except for casinos and Bullet Factories) can now be managed from one page. This includes money, credits, bullets, businesses, cars, weapons, explosives and protections.
- Phones and phone plans now break and expire. This way the phone provider owners will earn a little more money. Additionally, you can repair your current phone or extend your current phone plan with a discount.
- Everything network-related can now be found on one page with 4 sub-pages that can be opened on request. It will be easier to find certain options (“network information” and “network manage” were way to generic!).
- An addition to ‘regular’ killing has been made: You can now prepare your kills; select whether or not you wish to reset your shooting timer (with credits), select the amount and type of bullets, select your gun, and when ready, all you have to do is pull the trigger!
Some more features and changes will be revealed during the beta-test, and I am sure you’ll find some more changes after the launch. I hope to see you then!
Marc
Labels:
TMN announcement
Wednesday, August 24, 2011
We need your help!
I’m back from a short vacation and have been hitting the pages hard! Updates and changes have been made to all pages, but I’m still working on a couple of new features and final touches. Altogether we’re getting closer and closer to a launch…
So, what has been done?
I have been spending a lot of time going over the coding (parts had never been touched since 2005!) to eliminate excess coding, fix known bugs and to optimize pages for a better TMN experience.
And what’s next?
The next step is to finish the last new features we want to add before the launch, and (also while doing that) get to testing these pages. Although a lot of testing will be done by myself, I definitely need some help from the players: all features must be tried at least once before the launch. Are you interested in helping me? Please read the instructions at this page.
Marc
So, what has been done?
I have been spending a lot of time going over the coding (parts had never been touched since 2005!) to eliminate excess coding, fix known bugs and to optimize pages for a better TMN experience.
And what’s next?
The next step is to finish the last new features we want to add before the launch, and (also while doing that) get to testing these pages. Although a lot of testing will be done by myself, I definitely need some help from the players: all features must be tried at least once before the launch. Are you interested in helping me? Please read the instructions at this page.
Marc
Labels:
TMN announcement
Monday, June 6, 2011
Status update
University is really consuming a lot of my time... It's all about logic and mathematics at the moment, and both aren't the easiest subjects around! At least 4 days a week are reserved for uni, and the "couple of hours" left are spent wisely on relaxing and TMN.
Luckily, TMN is taking shape too. Although slower than expected, my print-out with the list of pages that need work is starting to turn orange from marking the jobs that were finished. There's still a lot to do though! Pages already finished (but not thoroughly tested) include crimes, GTA, OC classifieds, messages, profile and notepad, booze cartel, jail, underground stores, OC, DTM and blackjack. That leaves about 30 pages that still need work, and testing.
So, when will TMN be back? Many players have e-mailed me asking this question. Sadly, I can't answer it just yet. The first estimate was "the end of May", but at this moment "the end of June" even seems too optimistic. So, July? August? Maybe. I hope so!
Marc
Luckily, TMN is taking shape too. Although slower than expected, my print-out with the list of pages that need work is starting to turn orange from marking the jobs that were finished. There's still a lot to do though! Pages already finished (but not thoroughly tested) include crimes, GTA, OC classifieds, messages, profile and notepad, booze cartel, jail, underground stores, OC, DTM and blackjack. That leaves about 30 pages that still need work, and testing.
So, when will TMN be back? Many players have e-mailed me asking this question. Sadly, I can't answer it just yet. The first estimate was "the end of May", but at this moment "the end of June" even seems too optimistic. So, July? August? Maybe. I hope so!
Marc
Labels:
TMN,
TMN Status
Tuesday, April 19, 2011
TMN offline, communication online
It was tempting to write a long long story about the subject, but because of exams and other important work, it was delayed - and can now contain some positive news too!
Offline
TMN went offline after some players decided to break it by using an exploit. Sad, but true. After a couple of days -and many supporting e-mails- we decided that TMN will definitely be back, but it will require some more changes than "small tweaks". This would be the time to make the changes we wanted to make a year ago!
Communication platform
For the meantime, we decided it would be nice to open up a communication platform for players to communicate with us as well as the other players. This system was created partially during my exams, and partially in the following days, but now it is ready! You can access it from the TMN home page at http://www.tmn2010.net
Future
As stated, TMN will definitely be back, but it may take quite some time. I personally think the end of May should be possible, but all that depends on how busy I am at uni, and how fast development goes in general. We will make changes that will stimulate game activity, allow faster game rounds (and ranking), and make playing a more fun experience in general. More information on that can be found on the Game Forum that's currently online.
Marc
Offline
TMN went offline after some players decided to break it by using an exploit. Sad, but true. After a couple of days -and many supporting e-mails- we decided that TMN will definitely be back, but it will require some more changes than "small tweaks". This would be the time to make the changes we wanted to make a year ago!
Communication platform
For the meantime, we decided it would be nice to open up a communication platform for players to communicate with us as well as the other players. This system was created partially during my exams, and partially in the following days, but now it is ready! You can access it from the TMN home page at http://www.tmn2010.net
Future
As stated, TMN will definitely be back, but it may take quite some time. I personally think the end of May should be possible, but all that depends on how busy I am at uni, and how fast development goes in general. We will make changes that will stimulate game activity, allow faster game rounds (and ranking), and make playing a more fun experience in general. More information on that can be found on the Game Forum that's currently online.
Marc
Labels:
TMN,
TMN announcement,
TMN Problem,
TMN Reset,
TMN Testing
Monday, January 10, 2011
Killfest, Gambling and Reset
On the game forum as well as the in-game news page you'll find an announcement regarding the killfest, gambling day, and reset. It was quite difficult to schedule it, and I really had only two options; do it in January, or late March. I chose the first option.
The game will go offline on January 21st
There will be a killfest on January 22nd
There will be a gambling day on January 23rd
The next round will start on January 24th at 19:00 (GMT+1)
For more information, read the Game Forum or in-game News Page.
Marc
Update #1: Added launch time, which is 19:00.
The game will go offline on January 21st
There will be a killfest on January 22nd
There will be a gambling day on January 23rd
The next round will start on January 24th at 19:00 (GMT+1)
For more information, read the Game Forum or in-game News Page.
Marc
Update #1: Added launch time, which is 19:00.
Labels:
TMN announcement,
TMN Launch,
TMN Reset
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