Saturday, July 31, 2010

Game and features

I announced that I'd provide a full update. Unfortunately the decisions I wanted to post about haven't been made yet, so I haven't posted that update yet either.

The most important thing is that I will be the one to host and run the game. For the rest there are a few things I don't know for sure yet:
- The name of thegame might change (by adding a prefix or suffix);
- The original domains (tmnx.net, themafianetwork.net) may be used (I'd prefer this, but DC is the owner of those domains, and you can guess they are worth a lot of money);

As for features, I heard many of you want Double Up back as casino game. No problem, except for the fact that I can't remember why we ever took it out! Could anyone answer that question? I still have the source code, so with about 5 hours of work I could get it back in action.

Are there any more (old) features you'd want to see back? Post them in the comments!

Marc

Ps. Thanks for the support guys, it's really appreciated!

Tuesday, July 27, 2010

tmn2010.net

Good news: I have registered tmn2010.net

Since I didn't receive any reply from DC, I decided to simply continue where I left off. The next logical step was to register a domain, order a hosting package (no more dedicated server, I hope it'll work out), and get something online.

http://www.tmn2010.net already hosts the "portal" used during the last round of TMN. Soon it'll be expanded with the rest of TMN, although there's still some work to do.

I don't have much more to tell you guys, just the fact that I repaired phones, phone plans and phone providers today.

Marc

Update: (28-07-2010)
For DC's side of the story, view the original domain.

Update #2: (28-07-2010)
DragonCurse replied to another e-mail, things are looking promising, and he'll be online somewhere today I hope.
TMN now runs on TMN2010.net but is not accessible to players yet, I still need to do a lot of repairing, but at least I got it working on the new host. I hope DC and I can come to an agreement so we can run TMN on all existing domains, and provide a fun game + community again.

Update #3: (28-07-2010)
I will post a full update tomorrow, but from the chat I had with DC, there's one easy conclusion to draw: The TMN2010 project (still need a cooler codename) will continue.

Sunday, July 25, 2010

Continued...

As some of you may have read in the blog comments of last post, through facebook, or from other TMN players, I finally got a response from DC at July 21st. This of course is good news, but the response was as quick as "Hey Marc, did you get my text message? Let me know your schedule and we'll talk soon". I did not get any text message, and my schedule for TMN-related things is as easy as 'any time you are available'. I didn't receive any replies since that day.

Since I returned from holiday (I spent 8 days in Crete, Greece) last monday I haven't done too much on TMN, but today I continued where I left off. I worked on the following items:
- Online players page
- Friends List
- Online / Offline status improvements (also for performance)
- Gambling on Blackjack now works (others should as well, need to test that)
- Casino owner panel now works
- Registration process improvements
- Travel to other cities now working
- Performance updates regarding game forum

As you can read I'm still not waiting for DC to fix TMN, although getting the most recent files from him would actually speed up the process.

Wednesday, June 30, 2010

Stayin' busy

Celebrating my graduation, enjoying the good weather, drinking beers with people I haven't spoken in a while... Yeah, I've been enjoying myself since I graduated! But in the meantime I'm working quite hard to earn some money, to try and contact DC, and to 'repair' my version of TMN for possible future usage.

With small steps I'm getting the game ready, but since I don't have any recent database backup (I was busy with the graduation project and never thought of making one), it's a time-consuming and difficult job. Because I do have the entire source code it isn't an impossible job (I wouldn't have started doing it in that case), but it still takes a lot of time.

I started off with a database from 2008, which is one major version and hundreds of minor versions previous to the "TMNClassic" we used last round (October 2009 - March 2010). I couldn't login, register, or even attempt anything. I'm now at a stage in which I'm able to "fake" an account, login, and view my mailbox without getting any errors (see screenshot below).



What most of you will want to know, is whether or not I'll be bringing TMN back online. I can't really answer that question, but if there were no hope at all I wouldn't be repairing it. I've done everything I can to contact DC, so I'm not waiting for him. There are however a few things I will need to do before I can bring it back online, here's a quick list:
- Repair the database and test the game
- Port database to mySQL to save about $50 a month
- Research possibilities to run TMN on a cheap (virtual) Linux server
- Beg for money to cover at least 3 months of server fees
- Request support from players willing to help moderate the game (and forums)

Marc

ps. Besides e-mails, text messages, voice-mail messages and messages in paypal money transfers could you think of any way to contact DC? let me know if you do, I'm out of ideas!

Saturday, June 12, 2010

Offline.....

Wow, and this had to be the title of the next post!

I assume everyone who reads this already knows TMN is off-line, but the bad news is that I don't know why and for how long (though I could guess, I won't). After numerous e-mails and text messages, and even some messages on facebook, I still haven't heard from DC.

So, what's next? That's my question really... If DC's had enough of TMN, I'll buy the domains and cut him a deal as I'm sure players are willing to help and revive the TMN community. I'll be busy as always (although the 55-hour weeks of graduation are over), but with some help from people who actually communicate it might work.

For now all we can do is wait, sadly.

If you would like to stay updated, you could either join the Facebook group ("TheMafiaNetwork") or keep watching the TMN domains (themafianetwork.net, tmnx.net) and this blog.

Marc

Ps. The message below was posted on Facebook earlier this week:
Since TMN has been offline, I've been trying to contact DC to figure out why... I assume he just 'let it die'. Especially since he has ignored text messages as well as e-mails on all e-mail addresses I know, I'm afraid I'm right.

Anyway, if he responds, we'll see what we can do. The least we could do is get a website o...nline to explain things. As for now: the future is unknown.

Tuesday, September 22, 2009

Up and running

As you may know, TMN is back up and running. It doesn't look bad at all from my perspective; between 150 and 300 players online usually, forums are quite active as well, and overall TMN seems alive again.

Before we re-launched we already made a lot of changes, and it seems like we're not stopping yet! Unfortunately we didn't have much time to test the new layout, also because we're more focusing on this game round and its features. I think we'll eventually find a nice way to implement the new layout though! I can't share any screenshots yet.

As for me, I'm currently doing 5 courses at another university, and though I have to spend a lot more time on studying and traveling now, it's a nice set of interesting courses so I'm not complaining.

Marc

Thursday, August 13, 2009

Back from holiday

Only a few days back I returned home from 8 days of fun in Rimini (Italy). I spent my nights in multiple clubs including Baia Imperiale, Club Life, Shooters Bar, Copa Cabana, Altromondo Studios and Blow-Up. This holiday was a (well-deserved) opportunity to relax.

Back home I replied to all e-mails and PMs (not too many, lucky me!), to continue with development. Today I started off slow* by implementing Youtube videos for player profiles, which works quite nicely now.

Marc

*: Italians do everything slowly, I apparently got used to that!